The first thing we thought when the developers at Petroglyph told us that they were making an MMORTS was “Damn…that’s a funny sounding acronym.” Muh-morts? The second thing was “how on Earth do you turn a real-time-strategy game into an MMO that supports more than 50 players at a time?” The answer, it seems, is to shift the focus from the economic footrace and tech-tree climbing most other RTS games are known for (aka StarCraft) to a leveling system that improves your entire base and remains persistent from game to game. But we’re getting a little ahead of ourselves.
没有评论:
发表评论