The Wii U, says Nintendo’s Shigeru Miyamoto, “is a system that will have a great deal of appeal for its online connectivity." That ought to relieve many Nintendo fans feeling let down by the company's approach to network play with the Nintendo Wii. While Miyamoto agrees that the internet is a big part of Nintendo's plans for the future (you know, it being after 1990 and all), he stresses that the company's not looking to become kings of the online hill anytime soon.
“We're not going to sit here and say that our goal is to become the number one online gaming company,” Miyamoto told MTV, while stressing that “certainly internet functionality is something that will be important for the [Wii U].” The Nintendo guru's off-the-cuff speculations displayed a virtue Nintendo has become increasingly known for – a unique degree of innovation, here hinted at through sideways upgrades like internet-enabled local play. But his refusal to discuss the absence of more standard features speaks to a stubbornness which often marred that innovation. For instance, Miyamoto's eager to take credit for the ubiquity of Mii-type avatars – “everyone will hopefully have their own Mii... there's possibilities along those lines [for the Wii U]” – but won't confirm Ubisoft's assertion that friend codes and system-specific accounts won't feature on the system.
“A key word for Nintendo in the online sphere has been creating an experience that's comfortable for all players,” says Miyamoto, which is actually eight words, and hints that while online play on the Wii U will surely be new and exciting, it might also be frustrating for some (“all players” being common industry code for “the very young, old and mentally febrile”). What do you think – are you willing to give Nintendo's eccentric genius the benefit of the doubt?
Jun 27, 2011
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So how powerful is the Wii U exactly? Let's look at all the evidence
All the important quotes, analyzed to death
2011年6月28日星期二
Nintendo: We still don't want to be number one online (Wii U)
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