It’s been a surprisingly long time since the last Dead or Alive fighting game release – Dead or Alive 4 came out way back in 2005, around the launch window of the Xbox 360. We’ve had some spin-offs and a very bizarre film adaptation in the meantime, but DoA’s core competency of intense one-on-one 3D fighting has been, well, dead for a while now. But Team Ninja’s not content to let one of its crown jewels collect dust, and now Dead or Alive is alive and kicking again, making a comeback in the form of DoA Dimensions on the 3DS. We sat down with Team Ninja’s Yosuke Hayashi to discuss all matter of DoA related subjects, ranging from the current fighting game landscape to the franchise’s future as a post-merger Tecmo-Koei property.
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